Basically states are objects that consists one or more methods. Initially state has some methods and properties predefined. You can learn about them in this article. Continue reading Episode 2: Methods, properties and function flow in state
States in other words are chunks of game program – think of them as chapters. States are not something you see, they are only containers with variables and renderable objects. For example preloader or main menu can have a state. Also levels of your game are states, even game over screen can be a state. In opposition to this power up and player are not states. Continue reading Episode 1: Intro to state manager
How to install Tiled map editor on Debian derivatives such as Ubuntu or Elementary.