Tag: gamedev
GLSL converter to fragment source (usable by Phaser)
I haven’t found anything that can convert GLSL code to fragment source used by Phaser so I’ve created my own tool.
Episode 5: Structure
Projects may vary on size. Here is gradation of Phaser projects and best practices to work with different type of games.
Episode 4: States and everything about them
In this lesson we’re going to learn how to create states, extend them and also how to control them
Episode 1: Intro to state manager
States in other words are chunks of game program – think of them as chapters. States are not something you see, they are only containers with variables and renderable objects. For example preloader or main menu can have a state. Also levels of your game are states, even game over screen can be a state. […]