Basically states are objects that consists one or more methods. Initially state has some methods and properties predefined. You can learn about them in this article. Continue reading Episode 2: Methods, properties and function flow in state
Fullscreen swipe gallery with pinch zoom support based on HTML5 for kiosk use. It was tested during exhibition in National Museum in Warsaw.
States in other words are chunks of game program – think of them as chapters. States are not something you see, they are only containers with variables and renderable objects. For example preloader or main menu can have a state. Also levels of your game are states, even game over screen can be a state. In opposition to this power up and player are not states. Continue reading Episode 1: Intro to state manager
Here’s a method to create horizontal color fill preloader using svg, js and a bit of CSS.
How to install Tiled map editor on Debian derivatives such as Ubuntu or Elementary.