Tag: phaser
GLSL converter to fragment source (usable by Phaser)
I haven’t found anything that can convert GLSL code to fragment source used by Phaser so I’ve created my own tool.
Episode 5: Structure
Projects may vary on size. Here is gradation of Phaser projects and best practices to work with different type of games.
Episode 4: States and everything about them
In this lesson we’re going to learn how to create states, extend them and also how to control them
Episode 2: Methods, properties and function flow in state
Basically states are objects that consists one or more methods. Initially state has some methods and properties predefined. You can learn about them in this article.
Episode 1: Intro to state manager
States in other words are chunks of game program – think of them as chapters. States are not something you see, they are only containers with variables and renderable objects. For example preloader or main menu can have a state. Also levels of your game are states, even game over screen can be a state. […]
Tiled tile map editor
How to install Tiled map editor on Debian derivatives such as Ubuntu or Elementary.