GLSL converter to fragment source (usable by Phaser)

I haven’t found anything that can convert GLSL code to fragment source used by Phaser so I’ve created my own tool.

If you want to use filters in Phaser you need to use something called OpenGL Shading Language. You can see this closely here and here.

But to implement such filter you need to convert it to Javascript. How to do this? You can convert it by hand or use my simple online tool.

Feel free to comment if you need any new functionality or if you discover some bugs.